MatHusaya: Effect of Physical Gamification Strategy on Grade 3 Learners’ Academic Performance in Mathematics Fraction Sense
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Keywords

Academic Performance
Mathematical Fraction Sense
MATHUSAYA
Physical Gamification
Quasi-Experimental

How to Cite

Bustamante, S., Simbulan, A., & Hipolito, Y. E. (2024). MatHusaya: Effect of Physical Gamification Strategy on Grade 3 Learners’ Academic Performance in Mathematics Fraction Sense. Southeast Asian Journal of Agriculture and Allied Sciences, 3(1), 30–38. Retrieved from https://sajaas.basc.edu.ph/index.php/sajaas/article/view/22

Abstract

This study aimed to determine the effectiveness of the MATHUSAYA: Physical Gamification Strategy in enhancing the academic performance in mathematical fraction sense among Grade 3 learners. “MATHUSAYA,” derived from “Mathematics Masaya,” means “happiness in Mathematics." The research employed a quasi-experimental method as the research method to effectively balance practical considerations with the need for rigor in educational settings. The researchers also used this design in order for them to include more conclusive results by means of having two different groups. With 58 learners, the implementation of this strategy covered a period of four weeks. The Grade 3 Sampaguita class was exposed to the MATHUSAYA: Physical Gamification Strategy, while the Grade 3 Zinnia class continued with the traditional instructional method. To assess the performance of the students who participated in the study, the researchers utilized a pre-test and post-test designed specifically for this study, along with
weekly assessments validated by a master teacher. A paired T-test analysis was conducted to compare the significant differences between the pre-test and post-test scores of the control and experimental groups. The findings indicated that the academic performance in the mathematics fraction sense of the experimental group who experienced the strategy, improved significantly
from "Fair" to "Excellent”. The results of the pre-test and post-test analyses revealed that the MATHUSAYA: Physical Gamification Strategy is an effective method for enhancing the academic performance of Grade 3 learners in the mathematical fraction sense compared to traditional methods.

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